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Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools.
Pamela Andrade
Effie Lai-Chong Law
Juan Carlos Farah
Denis Gillet
Published in:
OZCHI (2020)
Keyphrases
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educational software
secondary school
serious games
hong kong
computer games
adaptive hypermedia
software design
south african
virtual environment
user experience
artificial intelligence
higher education
game design
teaching materials
university level