Tangicons 3.0: an educational non-competitive collaborative game.
Florian ScharfThomas WinklerClaudia HahnChristian WoltersMichael HerczegPublished in: IDC (2012)
Keyphrases
- educational games
- game based learning
- serious games
- role play
- game engine
- learning games
- collaborative learning
- video games
- mobile games
- computer games
- adventure game
- facilitate learning
- idea generation
- digital games
- game play
- game design
- game theory
- collaborative virtual environments
- e learning
- virtual world
- learning technologies
- educational technology
- cognitive tools
- virtual environment
- game playing
- online game
- game development
- learning tools
- role playing game
- educational tools
- distributed learning environments
- quest atlantis
- game theoretic
- mobile learning
- project based learning
- virtual learning environments
- nash equilibrium
- design principles
- learning analytics
- distance education
- collaborative authoring
- learning environment