Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation.
Gazihan AlankusCaitlin KelleherPublished in: Hum. Comput. Interact. (2015)
Keyphrases
- video games
- image sequences
- human motion
- motion model
- optical flow
- learning experience
- motion patterns
- object motion
- multibody
- moving objects
- rigid motion
- motion segmentation
- motion recognition
- image motion
- motion estimation
- game design
- game play
- motion capture data
- configuration space
- motion parameters
- motion sequences
- space time
- motion analysis
- game playing
- motion capture
- dynamic scenes
- video sequences
- multiple moving objects
- learning tools
- motion field
- serious games
- educational games
- computer games
- body movements
- motion boundaries
- camera motion
- motion estimates
- human body
- human walking
- articulated body
- body motions
- articulated objects
- humanoid robot
- feature points
- learning process
- head motion
- computer supported collaboration
- mechanical devices
- quest atlantis