How to Reveal Students' Conceptions of Programming and Designing Digital Games.
Fatma BaturTorsten BrindaPublished in: WiPSCE (2022)
Keyphrases
- digital games
- computer science education
- game based learning
- learning environment
- learning contexts
- educational tool
- secondary school
- computer programming
- role play
- programming course
- game design
- educational contexts
- introductory programming
- learning tools
- digital game based learning
- serious games
- computer games
- foreign language learners
- educational games
- learning outcomes
- student learning
- e learning
- gender differences
- game play
- learning experience
- science education
- video games
- high school
- learning management systems
- distance learning
- project based learning
- learning systems
- learning styles
- user interaction
- learning process
- digital media