Failure to Decrease the addictive Use of Information Systems: an Empirical Investigation of Smartphone Game Addiction.
Kem Z. K. ZhangChongyang ChenSesia J. ZhaoMatthew K. O. LeePublished in: PACIS (2016)
Keyphrases
- information systems
- video games
- mobile devices
- information technology
- game theory
- computer games
- game theoretic
- educational games
- game play
- perfect information
- failure rate
- game design
- health care
- virtual world
- databases
- game playing
- cooperative game
- root cause
- digital games
- failure modes
- serious games
- nash equilibrium
- daily life
- project management
- optimal strategy
- support systems
- nash equilibria
- game development
- stochastic games
- mobile phone
- cooperative
- case study