A Fast Ray-Tracing Using Bounding Spheres and Frustum Rays for Dynamic Scene Rendering.
Ken-ichi SuzukiYoshiyuki KaeriyamaKazuhiko KomatsuRyusuke EgawaNobuyuki OhbaHiroaki KobayashiPublished in: IEICE Trans. Inf. Syst. (2010)
Keyphrases
- ray tracing
- dynamic scenes
- photorealistic
- texture mapping
- image synthesis
- image based rendering
- space time
- multi view
- d scene
- video camera
- video sequences
- multiple cameras
- frame rate
- moving camera
- moving objects
- motion segmentation
- depth map
- graphics hardware
- multiple views
- background subtraction
- computationally intensive
- implicit surfaces
- foreground objects
- computer graphics
- real time
- hand held
- view synthesis
- viewpoint
- image space
- range images
- highly accurate
- depth information