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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Thales Luis Sabino
Paulo Andrade
Esteban Walter Gonzalez Clua
Anselmo Antunes Montenegro
Paulo A. Pagliosa
Published in:
ICEC (2012)
Keyphrases
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real time rendering
gpu implementation
computer graphics
ray casting
image synthesis
image based rendering
ray tracing
frame rate
light field
computer vision
d scene
range images
virtual environment
super resolution
high speed
general purpose
video sequences
three dimensional