Planning human walk in virtual environments.
Julien PettréThierry SiméonJean-Paul LaumondPublished in: IROS (2002)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- virtual humans
- virtual characters
- multi user
- virtual agents
- natural interaction
- haptic interaction
- synthetic characters
- computer graphics
- physical environment
- collision detection
- virtual space
- role play
- serious games
- learning processes
- virtual training
- real environment
- real time
- virtual objects
- dynamic environments
- computer vision