Vection and cybersickness generated by head-and-display motion in the Oculus Rift.
Stephen A. PalmisanoRebecca MursicJuno KimPublished in: Displays (2017)
Keyphrases
- real time
- motion estimation
- optical flow
- motion analysis
- space time
- motion parameters
- human motion
- motion capture
- static images
- motion tracking
- automatically generated
- motion field
- physical parameters
- motion capture data
- head motion
- motion detection
- dynamic scenes
- motion model
- camera motion
- moving objects
- computational complexity
- image sequences