Fast ray tracing NURBS surfaces.
Kaihuai QinMinglun GongGeliang TongPublished in: J. Comput. Sci. Technol. (1996)
Keyphrases
- ray tracing
- texture mapping
- implicit surfaces
- image synthesis
- photorealistic
- computer graphics
- image based rendering
- three dimensional
- graphics hardware
- d objects
- range data
- surface reconstruction
- d mesh
- human faces
- multiple cameras
- computationally intensive
- point cloud
- radial basis function
- vision system
- optimization process
- specular reflection
- deformable models
- face detection