The Task of Walking Straight as an Interactive Serious Game for Blind Children.
Marcella MandaniciAntonio RodàMarco RiccaPublished in: EAI Endorsed Trans. Serious Games (2018)
Keyphrases
- serious games
- educational games
- computer games
- virtual environment
- game engine
- virtual reality
- game play
- video games
- game design
- learning scenarios
- real world
- straight line
- game based learning
- game development
- adventure game
- tangible user interface
- design principles
- user interaction
- language skills
- learning experience
- multi agent systems
- social networks
- machine learning
- young children
- databases