Hardware-based parallel computing for real-time haptic rendering of deformable objects.
Ramin MafiShahin SirouspourBrian MoodyBehzad MahdavikhahKaveh ElizehAdam B. KinsmanNicola NicoliciMahyar FotoohiD. MadillPublished in: IROS (2008)
Keyphrases
- parallel computing
- deformable objects
- real time
- haptic interaction
- high fidelity
- graphics processing units
- massively parallel
- graphics hardware
- vision system
- computing systems
- processing units
- parallel computation
- field programmable gate array
- commodity hardware
- computer architecture
- parallel architectures
- shared memory
- multithreading
- virtual environment
- parallel programming
- object surface
- computer graphics
- gpu implementation
- information systems
- hardware implementation
- computer systems
- three dimensional
- parallel computers
- computer vision