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Interactive Ray Tracing of Trimmed Bicubic Bézier Surfaces without Triangulation.
Markus Geimer
Oliver Abert
Published in:
WSCG (Full Papers) (2005)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
range data
computer graphics
photorealistic
virtual reality
surface reconstruction
computationally intensive
range images
three dimensional
optimization process
texture mapping
image sequences
point cloud