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Fast and versatile texture-based wireframe rendering.
Waldemar Celes Filho
Frederico Rodrigues Abraham
Published in:
Vis. Comput. (2011)
Keyphrases
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wire frame
texture mapping
three dimensional
image sequences
straight line
computer graphics
image based rendering
photorealistic
d objects
d scene
d mesh
cross section
object surface
human faces
facial features
high quality
multi view
texture features
range images
hough transform
viewing direction
computer vision