GPU-based Volume Ray-casting supporting Specular Reflection and Refraction.
Timo RopinskiKlaus H. HinrichsJens KastenPublished in: GRAPP (2009)
Keyphrases
- ray casting
- specular reflection
- ray tracing
- volume rendering
- volume data
- image synthesis
- light source
- gpu implementation
- photometric stereo
- color information
- illumination conditions
- single image
- stereo pair
- graphics hardware
- input image
- complex scenes
- lighting conditions
- implicit surfaces
- real time
- face recognition
- three dimensional