Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects.
Lukás KolekVít SislerPatrícia MartinkováCyril BromPublished in: J. Comput. Assist. Learn. (2021)
Keyphrases
- video games
- attitudes toward
- short and long term
- game playing
- statistically significant
- short term
- long term
- cognitive style
- educational games
- learning experience
- computer technology
- game play
- game design
- high school
- college students
- computer games
- evolutionary design
- serious games
- perceived usefulness
- learning tools
- remote sensing
- mathematics learning
- commercial games
- quest atlantis