Serious games for higher education: a framework for reducing design complexity.
Wim WesteraRob NadolskiHans G. K. HummelIwan G. J. H. WopereisPublished in: J. Comput. Assist. Learn. (2008)
Keyphrases
- higher education
- design principles
- serious games
- conceptual framework
- learning technologies
- e learning
- software architecture
- distance learning
- online learning
- knowledge practices
- hong kong
- learning management systems
- design patterns
- learning in higher education
- hybrid learning
- corporate training
- educational contexts
- case study
- learning algorithm
- open university
- technology enhanced
- mobile learning
- learning design
- user interface
- learning scenarios
- virtual environment