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Wavelet encoding of BRDFs for real-time rendering.
Luc Claustres
Loïc Barthe
Mathias Paulin
Published in:
Graphics Interface (2007)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
photometric stereo
gpu implementation
light source
multiscale
frame rate
wavelet transform
multiresolution
wavelet coefficients
shape from shading
multi view
surface reconstruction
high efficiency
real time