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Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play.
Asimina Vasalou
Rilla Khaled
Wayne Holmes
Daniel Gooch
Published in:
Comput. Educ. (2017)
Keyphrases
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learning systems
digital games
computer games
learning process
reinforcement learning
constructivist learning
learning environment
object oriented
video games
face to face interactions
learning algorithm
serious games
game play
role play
information systems
software engineering