Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning.
Robert SawyerJonathan P. RoweRoger AzevedoJames C. LesterPublished in: EDM (2018)
Keyphrases
- game based learning
- higher order thinking skills
- learning environment
- students learning
- learning process
- intelligent tutor
- elementary school students
- game design
- educational games
- video games
- learning outcomes
- game based learning environment
- hong kong
- learning processes
- peer assessment
- mobile learning
- digital games
- school education
- virtual world
- digital game based learning
- game playing
- student learning
- game play
- learning styles
- collaborative learning
- learning activities
- affective states
- mobile phone
- machine learning
- chinese language
- e learning
- artificial intelligence
- serious games
- foreign language
- mobile devices
- online course
- learning tools
- distance learning