Enhanced interactive gaming by blending full-body tracking and gesture animation.
Amit BleiweissDagan EsharGershom KutliroffAlon LernerYinon OshratYaron YanaiPublished in: SIGGRAPH ASIA (Sketches) (2010)
Keyphrases
- computer graphics
- upper body
- human movement
- motion capture
- real time
- human body
- virtual environment
- visual tracking
- gesture recognition
- hand motion
- particle filter
- kalman filter
- hidden markov models
- markerless
- appearance model
- body movements
- object tracking
- motion model
- user friendly
- virtual humans
- motion tracking
- articulated model
- moving target
- hand gestures
- video surveillance
- degrees of freedom
- computer games
- virtual reality
- user interaction
- user interface