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First-hand experience of why gamification projects fail and what could be done about it.
Lobna Hassan
Benedikt Morschheuser
Nader Alexan
Juho Hamari
Published in:
GamiFIN (2018)
Keyphrases
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user experience
case study
databases
real world
software development
user behavior
search engine
multi agent
information technology
open source
user interaction
serious games
learning curve
carefully selected
game mechanics