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Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces.
Simon Pabst
Artur Koch
Wolfgang Straßer
Published in:
Comput. Graph. Forum (2010)
Keyphrases
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collision detection
deformable surface
rigid body
graphics processing units
virtual environment
deformable models
real time
computer graphics
three dimensional
viewpoint
wide baseline
motion parameters
cortical surface
deformable objects
image matching
motion estimation
image retrieval