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Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach.
Shao-Chen Chang
Gwo-Jen Hwang
Published in:
Interact. Learn. Environ. (2017)
Keyphrases
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rapid technological
educational games
learning tools
computer systems
design principles
computer forensics
e learning
case study
learning process
software engineering
learning technologies
learning analytics
computer technology