Exploiting projective geometry for view-invariant monocular human motion analysis in man-made environments.
Grégory RogezCarlos OrriteJ. J. GuerreroPhilip H. S. TorrPublished in: Comput. Vis. Image Underst. (2014)
Keyphrases
- human motion analysis
- view invariant
- projective geometry
- action recognition
- multi view
- single view
- human actions
- human motion
- camera calibration
- three dimensional
- spatio temporal
- camera parameters
- pose estimation
- viewpoint
- human activities
- calibrated cameras
- multiple viewpoints
- activity recognition
- human body
- gesture recognition
- d objects
- invariant representation