Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera.
Stefan GreuterDavid J. RobertsPublished in: J. Simulation (2015)
Keyphrases
- markerless
- head tracking
- viewpoint
- multiple cameras
- depth images
- pose estimation
- video camera
- multi camera
- virtual world
- single camera
- head motion
- multiple views
- focal length
- augmented reality
- motion tracking
- head movements
- d objects
- camera pose
- position and orientation
- multi view
- virtual reality
- field of view
- camera views
- camera calibration
- depth map
- virtual environment
- real time
- particle filter
- object tracking
- human body
- depth information
- vision system
- computer vision
- video surveillance
- dynamic scenes
- feature points
- video sequences
- video data
- camera parameters
- human motion
- three dimensional
- point correspondences
- particle filtering
- state space
- human computer interaction
- camera motion
- surveillance system
- human pose
- structure from motion
- multiple images
- image sequences
- body parts