Back to RGB: 3D Tracking of Hands and Hand-Object Interactions Based on Short-Baseline Stereo.
Paschalis PantelerisAntonis A. ArgyrosPublished in: ICCV Workshops (2017)
Keyphrases
- human hand
- pose recovery
- object tracking
- hand tracking
- depth data
- deformable objects
- articulated objects
- multiple objects
- target object
- real time
- hand gestures
- object segmentation
- computer vision
- stereo camera
- rigid objects
- particle filter
- partial occlusion
- tracking framework
- camera tracking
- appearance model
- d objects
- depth map
- motion cues
- degrees of freedom
- visual tracking
- hand postures
- gesture recognition
- occlusion detection
- three dimensional
- multi camera
- moving objects
- rigid body motion
- pointing gestures
- depth cameras
- camera views
- bounding box
- particle filtering
- point cloud
- multi view
- image pairs
- stereo images
- hand motion
- lighting conditions
- image sequences
- background subtraction
- upper body
- motion model
- indoor environments
- sign language
- time of flight
- early vision