Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety.
Jon-Chao HongMin-Pei LinMing-Yueh HwangKai-Hsin TaiYen-Chun KuoPublished in: Comput. Educ. (2015)
Keyphrases
- game play
- user interests
- educational games
- serious games
- video games
- game engine
- game based learning
- computer games
- game mechanics
- game design
- learning experience
- game playing
- learning processes
- user profiles
- user behavior
- personalized recommendation
- user experience
- game ai
- recommender systems
- virtual environment
- e learning
- game players
- game development
- collaborative filtering
- learning tools
- user model
- online game
- instructional design
- user preferences
- design principles