Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.
Varvara GarneliMichail N. GiannakosKonstantinos ChorianopoulosPublished in: Br. J. Educ. Technol. (2017)
Keyphrases
- serious games
- game play
- educational tools
- digital games
- video games
- learning scenarios
- intelligent tutoring
- educational software
- learning process
- game based learning
- computer games
- soft skills
- virtual environment
- communication skills
- game design
- educational games
- game development
- game engine
- students learning
- learning experience
- game mechanics
- english vocabulary
- individual differences
- learning processes
- data model
- social skills
- design principles
- online learning
- learning environment
- learning algorithm