Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System.
Ana Carolina Tomé KlockLucas Felipe Da CunhaMayco Farias de CarvalhoBrayan Eduardo RosaAndressa Jaqueline AntonIsabela GaspariniPublished in: HCI (24) (2015)
Keyphrases
- conceptual model
- e learning
- learning process
- data model
- learning activities
- learning environment
- game mechanics
- collaborative learning
- learning objects
- learning experience
- high level
- learning styles
- distance learning
- query language
- higher education
- data warehouse
- object oriented
- serious games
- learning outcomes
- university students
- intelligent tutoring systems
- conceptual models
- cognitive load
- information processing
- conceptual data model
- domain ontology
- information retrieval
- learning materials
- video games
- semi automatic
- data sets
- general purpose
- metadata
- architectural model
- knowledge base