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SURGE: intended and unintended science learning in games.
Douglas B. Clark
Mario Martinez-Garza
Brian C. Nelson
Cynthia M. D'Angelo
Kent Slack
Published in:
ICLS (2010)
Keyphrases
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science learning
digital educational games
science education
student learning
pilot study
technology enhanced
science students
elementary school
computer games
learning environment
middle school
collaborative inquiry
concept mapping
video games
virtual world
science instruction
high school students