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Modeling enjoyment preference from physiological responses in a car racing game.

Simone TognettiMaurizio GarbarinoAndrea BonariniMatteo Matteucci
Published in: CIG (2010)
Keyphrases
  • video games
  • serious games
  • virtual world
  • game theory
  • game playing
  • cooperative
  • user preferences
  • modeling method
  • e learning
  • learning environment
  • game play
  • physiological processes