Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.
Cyril BromMichaela BuchtováVít SislerFilip DechterenkoRupert PalmeLisa Maria GlenkPublished in: Comput. Educ. (2014)
Keyphrases
- experimental study
- social interaction
- serious games
- social skills
- learning processes
- virtual environment
- virtual characters
- video games
- game engine
- social networks
- game development
- game design
- design principles
- social media
- educational games
- learning scenarios
- social intelligence
- game play
- social systems
- social behavior
- experimental evaluation
- social norms
- social learning
- computer games
- virtual world
- mutual understanding
- multimedia