A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation.
Ugyen DorjiPatcharin PanjabureeNiwat SrisawasdiPublished in: J. Educ. Technol. Soc. (2015)
Keyphrases
- energy consumption
- students learning
- computer games
- learning platform
- science education
- wireless sensor networks
- sensor networks
- energy efficiency
- serious games
- learning process
- activity theory
- learning systems
- educational games
- game development
- data streams
- web based learning
- pilot study
- learning analytics
- learning design
- computer supported collaborative learning
- learning community
- game design
- student learning
- cooperative learning
- energy saving
- social interaction
- statistically significant
- online learning
- collaborative learning
- social networks