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Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account.

Ehsan AzimiLong QianPeter KazanzidesNassir Navab
Published in: VR (2017)
Keyphrases
  • user interaction
  • user interface
  • user input
  • augmented reality
  • head mounted display
  • live video
  • camera calibration
  • three dimensional
  • calibration method
  • gaze estimation