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Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account.
Ehsan Azimi
Long Qian
Peter Kazanzides
Nassir Navab
Published in:
VR (2017)
Keyphrases
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user interaction
user interface
user input
augmented reality
head mounted display
live video
camera calibration
three dimensional
calibration method
gaze estimation