Students' perceptions about the use of video games in the classroom.
Jeroen BourgonjonMartin ValckeRonald SoetaertTammy SchellensPublished in: Comput. Educ. (2010)
Keyphrases
- video games
- middle school
- student engagement
- game based learning
- learning experience
- student learning
- middle school students
- classroom environment
- learning tools
- student perceptions
- helping students
- learning activities
- game play
- game design
- educational games
- collaborative learning
- elementary school
- computer games
- learning process
- learning environment
- computer supported collaboration
- student attitudes
- mathematics learning
- student participation
- learning outcomes
- writing skills
- game playing
- e learning
- digital games
- qualitative case study
- learning community
- secondary school
- science learning
- learning styles
- teaching practices
- cooperative learning
- serious games
- pilot study
- quest atlantis
- mobile learning
- project based learning
- computer assisted language learning
- science education
- teaching methods
- problem based learning
- learning scenarios
- content analysis
- college students
- playing games
- online learning