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Students' perceptions about the use of video games in the classroom.
Jeroen Bourgonjon
Martin Valcke
Ronald Soetaert
Tammy Schellens
Published in:
Comput. Educ. (2010)
Keyphrases
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video games
middle school
student engagement
game based learning
learning experience
student learning
middle school students
classroom environment
learning tools
student perceptions
helping students
learning activities
game play
game design
educational games
collaborative learning
elementary school
computer games
learning process
learning environment
computer supported collaboration
student attitudes
mathematics learning
student participation
learning outcomes
writing skills
game playing
e learning
digital games
qualitative case study
learning community
secondary school
science learning
learning styles
teaching practices
cooperative learning
serious games
pilot study
quest atlantis
mobile learning
project based learning
computer assisted language learning
science education
teaching methods
problem based learning
learning scenarios
content analysis
college students
playing games
online learning