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Practical Ray Tracing of Trimmed NURBS Surfaces.
William Martin
Elaine Cohen
Russell Fish
Peter Shirley
Published in:
J. Graphics, GPU, & Game Tools (2000)
Keyphrases
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ray tracing
texture mapping
image synthesis
implicit surfaces
photorealistic
computer graphics
computationally intensive
three dimensional
face detection
virtual reality
range data
image space
graphics hardware
image based rendering
computer vision
surface reconstruction
human faces
image processing