Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera.
Stefan GreuterDavid J. RobertsPublished in: DS-RT (2011)
Keyphrases
- head tracking
- markerless
- viewpoint
- multiple cameras
- depth images
- pose estimation
- video camera
- virtual world
- multi camera
- motion tracking
- augmented reality
- single camera
- multiple views
- head movements
- head motion
- focal length
- d objects
- camera pose
- dynamic scenes
- particle filter
- virtual reality
- particle filtering
- vision system
- camera views
- real time
- human body
- virtual environment
- field of view
- position and orientation
- camera calibration
- multi view
- human computer interaction
- camera parameters
- video surveillance
- depth information
- structure from motion
- depth map
- human motion
- object tracking
- multiple images
- body parts
- computer vision
- feature points
- multiple objects
- frame rate
- surveillance system
- d scene
- video data