Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness.
Roland KlemkeShalini KurapatiHeide K. LukoschMarcus SpechtPublished in: HCI (24) (2015)
Keyphrases
- multi user
- mobile learning
- board game
- situational awareness
- learning games
- game based learning
- multiple users
- game design
- learning technologies
- e learning
- situated learning
- game playing
- mobile devices
- m learning
- single user
- augmented reality
- virtual environment
- educational games
- virtual world
- learning tools
- computer games
- learning experience
- mobile phone
- learning activities
- serious games
- mobile technologies
- user interface
- higher education
- real time
- emergency response
- tree search
- urban planning
- computer programs
- decision support
- video games
- distance education
- digital games
- virtual reality
- game play
- learning objects
- learning outcomes
- expert systems
- artificial intelligence