A VR Game-based System for Multimodal Emotion Data Collection.
Chiara BassanoGiorgio BallestinEleonora CeccaldiFanny Isabelle LarradetMaurizio ManciniErica VoltaRadoslaw NiewiadomskiPublished in: MIG (2019)
Keyphrases
- data collection
- virtual reality
- multimodal fusion
- virtual reality environments
- virtual humans
- affect detection
- virtual environment
- data analysis
- facial expressions
- emotion recognition
- collecting data
- sensor networks
- multimodal interaction
- multi modal
- virtual agents
- collected data
- audio visual
- digital educational games
- learning tools
- signal processing
- multimodal information
- virtual training
- wireless sensor networks
- multimodal data
- virtual world
- mobile learning
- computer graphics
- game based learning
- high robustness
- emotional state
- brain image analysis
- multimedia
- text to speech synthesis
- data mining
- human emotion
- real time
- three dimensional
- game based learning environment
- virtual space
- learning systems
- mental states
- augmented reality