Improving high school students' executive functions through digital game play.
Bruce D. HomerJan L. PlassCharles RaffaeleTeresa M. OberAlisha AliPublished in: Comput. Educ. (2018)
Keyphrases
- high school students
- game play
- high school
- video games
- computer games
- middle school
- serious games
- digital games
- game design
- science teachers
- learning experience
- game engine
- conceptual understanding
- game based learning
- learning processes
- science learning
- game playing
- educational games
- science students
- digital media
- game development
- machine learning
- helping students
- game mechanics