Must Feedback Disrupt Presence in Serious Games?
Matthew J. HaysH. Chad LaneDaniel AuerbachPublished in: AIED Workshops (2013)
Keyphrases
- serious games
- virtual environment
- educational games
- video games
- game engine
- skill assessment
- social skills
- game play
- computer games
- design principles
- game based learning
- educational tools
- virtual characters
- intelligent tutoring
- communication skills
- multi agent systems
- learning algorithm
- game design
- expert systems
- usability testing
- real world
- learning scenarios
- database
- artificial intelligence
- game development