The influence of the level of free-choice learning activities on the use of an educational computer game.
Wolmet BarendregtTilde BekkerPublished in: Comput. Educ. (2011)
Keyphrases
- learning activities
- computer games
- learning design
- inquiry learning
- e learning
- educational games
- pilot study
- formal education
- ubiquitous learning
- learning companion
- learning processes
- serious games
- learning objects
- mobile learning
- learning environment
- game engine
- learning achievement
- learning platform
- learning objectives
- game play
- learning goals
- personalized learning
- video games
- mobile devices
- game design
- learning scenarios
- pedagogical approaches
- learning content
- learning process
- web based educational systems
- promote learning
- digital entertainment
- learning technologies
- learning experience
- higher level
- multimedia
- game development
- collaborative activities
- distributed learning environments
- handheld computers
- mobile phone
- metadata