Teacher perceptions of the value of game-based learning in secondary education.
Jantina HuizengaGeert Ten DamJoke VoogtWilfried AdmiraalPublished in: Comput. Educ. (2017)
Keyphrases
- game based learning
- secondary education
- video games
- game design
- game play
- educational games
- learning experience
- digital game based learning
- game playing
- learning processes
- learning environment
- learning process
- virtual world
- hong kong
- attitudes toward
- serious games
- knowledge construction
- elementary school students
- learning outcomes
- learning tools
- digital games
- science education
- computer games
- learning strategies
- student learning
- metadata