A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmented reality.
Claus B. MadsenRune E. LaursenPublished in: GRAPP (GM/R) (2007)
Keyphrases
- augmented reality
- photorealistic
- real time
- virtual reality
- computer graphics
- computer generated images
- camera tracking
- live video
- real environment
- head mounted display
- vision system
- virtual objects
- texture mapping
- human computer interaction
- real world objects
- virtual environment
- hand held
- highly accurate
- d scene
- real scenes
- point cloud
- range images
- image space
- complex scenes
- user interface
- view synthesis
- virtual world
- three dimensional
- image acquisition
- shape from shading
- image based rendering
- single image
- high quality