High-Efficiency Triangle Counting on the GPU.
Yang WuShikang YuYurong SongGuoping JiangXiao TuPublished in: SciSec (2019)
Keyphrases
- high efficiency
- high accuracy
- real time
- real and synthetic datasets
- real time rendering
- parallel implementation
- graphics hardware
- memory space
- parallel processing
- parallel computing
- graphics processors
- density based clustering
- cluster of workstations
- parallel computation
- gpu accelerated
- super resolution reconstruction
- graphics processing units
- result quality
- arbitrary shape
- multi dimensional
- information systems
- search engine