Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of children.
Cristian CamardellaDomenico ChiaradiaIlaria BortoneAntonio FrisoliDaniele LeonardisPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- serious games
- virtual environment
- virtual reality
- computer graphics
- motor skills
- augmented reality
- educational software
- computer games
- educational games
- haptic device
- virtual world
- human computer interaction
- video games
- game play
- intelligent tutoring
- game engine
- game design
- optical flow
- game development
- design principles
- activity recognition
- communication skills
- virtual humans
- humanoid robot
- eye tracker
- learning processes
- ambient intelligence
- databases
- gesture recognition
- learning tools
- eye tracking
- social skills