A rule-based approach to 3D terrain generation via texture splatting.
Jonathan FerrarisChristos GatzidisPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- gray level
- texture information
- texture analysis
- texture classification
- texture mapping
- feature extraction
- image based rendering
- texture images
- texture synthesis
- graphics hardware
- real scenes
- volume visualization
- volume rendering
- image decomposition
- early vision
- surface orientation
- medical images
- image database
- multiscale