Realistic Character Motion Response in Computer Fighting Game.
Huai-Che LeeChia-Ming ChangJui-Shiang ChaoWei-Te LinPublished in: ISM (2007)
Keyphrases
- motion analysis
- space time
- image sequences
- optical flow
- motion estimation
- game theory
- motion detection
- motion parameters
- camera motion
- motion model
- motion segmentation
- motion patterns
- video games
- computer games
- computer systems
- motion tracking
- human motion
- game playing
- moving objects
- game design
- educational games
- object motion
- motion capture
- serious games
- nash equilibrium
- real life
- real world
- motion field
- spatio temporal
- computational complexity
- humanoid robot
- motion planning
- game theoretic
- motion capture data
- board game
- motion synthesis