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Prioritizing the devices to test your app on: a case study of Android game apps.
Hammad Khalid
Meiyappan Nagappan
Emad Shihab
Ahmed E. Hassan
Published in:
SIGSOFT FSE (2014)
Keyphrases
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mobile apps
mobile applications
android platform
mobile platforms
mobile devices
smart phones
android application
business models
case study
m learning
game theory
context aware
game playing
game development
mobile platform
coverage includes
fully functional
computer games
mobile phone
mobile learning
game theoretic
life cycle
test data
online game
virtual world
test cases
perfect information
desktop computers
handheld devices
video games
key features