Prioritizing the devices to test your app on: a case study of Android game apps.
Hammad KhalidMeiyappan NagappanEmad ShihabAhmed E. HassanPublished in: SIGSOFT FSE (2014)
Keyphrases
- mobile apps
- mobile applications
- android platform
- mobile platforms
- mobile devices
- smart phones
- android application
- business models
- case study
- m learning
- game theory
- context aware
- game playing
- game development
- mobile platform
- coverage includes
- fully functional
- computer games
- mobile phone
- mobile learning
- game theoretic
- life cycle
- test data
- online game
- virtual world
- test cases
- perfect information
- desktop computers
- handheld devices
- video games
- key features